Jactari > Vanguard > Diplomacy
Diplomacy tutorial lexicon
- Assertion
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Assertions are a type of statement. They generally cost a significant amount of expression to use, but have a high influence.
There are many forms of assertion, the most common being an assertion of a single expression, such as “Itemized Comparison”. This statement costs two reason, but gives the player three influence, which moves the parley indicator three points in the player's favor. They do, however, come in multi-expression types, which cost from two or more expression pools.
- Card
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Although diplomacy is played as a card game, cards are referred to by the phrase statements. See below.
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Comments are a type of statement. They generally cost nothing to play and will generate a small influence gain quickly, moving the parley status in the player's favor. The drawback is in how they affect your opponent.
Comments usually give a significant amount of expression to your opponent, giving them more fuel. “Snippet of Wisdom” is an example of this type of statement.
- Conversation Type
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There are five conversation types in diplomacy. Except for the interview conversation type, they each prohibit the use of one type of expression. The interview type allows all forms of expression.
Furthermore, engaging in the different conversation types will have different effects in civic diplomacy. This portion of the topic is covered in the civic diplomacy tutorial.
- Convince
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Convince refers to a type of conversation in parley. The convince type prohibits the use of inspire expression, but allows all other types of expression.
- Demand
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Demand refers to a type of expression. It is represented by the color red on both the gameboard and on statements, and by the icon
. It is the prohibited expression type in entertain parleys.
Strategies based mostly on demand statements favor a faster, lower-scoring game.
- Dialogue Points
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Dialogue points represent the number of turns a player must keep the parley indicator on their side of the gameboard to win a diplomacy match.
Dialogue points are earned by a player each turn the parley indicator is on their side of the gameboard, whether it is their turn or the opponent's turn. No matter what number the parley indicator reads, only one dialogue point will ever be earned.
In conjunction, only when the player earns a dialogue point, will they also earn a new line of dialogue.
- Entertain
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Entertain refers to a type of conversation in parley. The entertain type prohibits the use of demand expression, but allows all other types of expression.
- Evaluation
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Evaluations are a type of statement used in parley. Evaluations are fuel-generating statements used to build up large amounts of expression from nothing, allowing the player to power their more powerful cards, such as assertions.
Evaluations, generally, build up one type of expression while fueling your opponent a little. This is the trade off for generating expression from the ground up.
- Expression
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Expression is the measure of fuel a player has to power their other statements. It is represented by four different types: demand (red), reason (green), inspire (blue), and flattery (yellow). Expression can be generated through multiple types of statements, or gathered from an opponent.
Each race is predisposed to a certain expression type, which is what the majority of their starting statements are composed of.
- Flattery
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Flattery refers to a type of expression. It is represented by the color yellow on both the gameboard and on statements, and by the icon
. It is the prohibited expression type in incite parleys.
Strategies based mostly on flattery statements have the benefit of being unpredictable, but difficult to master.
- Gameboard
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The gameboard represents the playing field for diplomacy contests.
The left side of the gameboard is where statements will appear as they are played. The center of the board represents both sides expression pools, and the right side has the parley status and indicator, where a player can track their progress through the parley.
Always remember, the player is represented on the bottom half of the gameboard, while the opponent is represented on the top half.
- Gossip
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Gossip refers to a type of conversation in parley. The gossip type prohibits the use of reason expression, but allows all other types of expression.
- Incite
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Incite refers to a type of conversation in parley. The incite type prohibits the use of flattery expression, but allows all other types of expression.
- Influence
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Influence is the number of points a statement will move the parley indicator when it is played. It is found in the colored wax seal on the top right of all statements. Influence will move the parley indicator by a certain value, which can be negative, positive, or zero.
A negative influence value moves the parley indicator in the opponent's favor, while a positive value moves the parley indicator in the player's favor. A value of zero is usually found on evaluation, repeal, and rebuttal statements.
- Inspire
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Inspire refers to a type of expression. It is represented by the color blue on both the gameboard and on statements, and by the icon
. It is the prohibited expression type in convince parleys.
Strategies based mostly on inspire statements favor a faster, high-scoring game with lots of expression given to the opponent.
- Interview
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Interview refers to a type of conversation in parley. The interview type does not prohibit the use of any type of expression. This can be both a boon and a bane to a player, as their opponent will also not be held back in any way.
- Listen
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Listen refers to an option available to a player during a parley. It is, effectively, a pass on that player's turn.
Listen can be a powerful ability in more difficult parleys, as it starves the opponent of any expression that playing a statement may have otherwise given them. It is important to remember that as long as the parley indicator is on the player's side, there may be no reason to play a statement and fuel their opponent.
- Parley Indicator
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The parley indicator is closely related to parley status. The indicator is the marker on the gameboard which slides on the right-hand track to indicate who has the upperhand.
The indicator will only count up to ten on either side of the gameboard.
Any time the parley indicator is on a player's side of the gameboard at the end of a turn, that player will earn a dialogue point.
- Parley Status
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The parley status is the current measure of which player has the upperhand in a parley. The parley status represents the whole track on the right side of the gameboard. The marker with a number is the parley indicator, which displays the total amount of influence one player has over another.
The player is represented on the bottom half of the parley status, while their opponent is represented on the top half of the parley status track.
- Reason
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Reason refers to a type of expression. It is represented by the color green on both the gameboard and on statements, and by the icon
. It is the prohibited expression type in gossip parleys.
Strategies based mostly on reason statements favor a slower, heavier-hitting style of play.
- Rebuttal
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Rebuttals are an advanced form of statement that can be played to take away an opponent's expression. These statements, generally, have a zero influence with no cost, but they remove expression from the opponent's pool. They come in single or multi-expression types as well.
More advanced rebuttals come with a cost to play, but will remove more of the opponent's expression and may even have a positive influence value.
- Refresh
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Refresh refers to the timers found on all statements that are randomly generated once a statement is played.
Each statement has a range in turns that it will take to become active again after being played. The timer is reduced by one each full turn after the player finishes their turn. For example a refresh of two will become one after both the opponent and player have completed their turns.
- Repeal
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Repeals are a type of advanced statement used in higher level parleys. A repeal acts much like an evaluation, being a source of fuel, however it operates differently.
Repeals are listed as having a cost in one expression. They turn this cost into at least double that amount in another expression type the player can use. They generally have a zero influence value like evaluations, but tend to have a shorter refresh time.
Repeals can be a powerful tool in the hands of a skilled player.
- Speak
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Speak refers to an option available to a player during a parley. It is how a player puts their chosen statement into play.
Once a player selects a statement and places it on their side of the gameboard, that player will have to press the speak button to play the card. Listen is the other option available to a player and a well-timed listen can be just as potent as playing a statement.
- Special Cards
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Special cards refer to statements available to higher level diplomats. These cards do not always act as the other five statement types. In many cases they change how the game is played in a new way.
One example of a special card may be a statement that engages all of your opponent's refresh timers or allows a player to safely escape a parley they are losing. By nature, these do not easily fit into a category as they can have many different and far reaching effects.
- Statement – Parts
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Statements are represented by cards in the diplomacy game. The important parts of the card are the: cost, influence, refresh, and expression given.
The influence can be found in the wax seal on the top right corner of the card. Cost can be found in the colored dots underneath the icon where the number represents how many expression of each type the card costs to play. The refresh is listed as a range on the bottom right of the card. The expression given to each player is in the middle of the card.
- Statement – Types
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Statements are the tools of a diplomat. These represent your abilities, and in turn are represented by cards to use in the diplomacy game.
There are five basic types of statements: evaluations, assertions, comments, repeals, and rebuttals. Each type has its own function in a strategy, and a powerful strategy will be made up of most types.
A sixth type of statement is special cards. These affect the gameplay in a way that can fundamentally change how a diplomacy match is played.
- Strategy Tray
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The strategy tray is where the player keeps their statements they wish to use in parley. Only the statements in your strategy tray may be placed once a parley has begun.
Initially, the player begins with five slots for their statements, however they receive a sixth slot once their skill in diplomacy reaches 101. Each one hundred points after this, they will earn another slot in their strategy tray, until they finally receive a tenth slot at skill 500.